AI Insights · Timothy · June 2021
Top 5 Superhero Games in Africa Q2 2021: Unified Platform Performance
Explore the performance trends of the top 5 superhero games in Africa during Q2 2021, with insights on downloads, revenue, and active users.
During the second quarter of 2021, the top 5 superhero games in Africa showcased diverse performance trends across downloads, revenue, and active users. Here’s a closer look at how these games fared.
Spider Rope Hero Man: Miami City Gangster 2021 from Zmmy Games saw fluctuating weekly downloads, peaking at around 114.9K in mid-April before gradually declining to approximately 33.7K by the end of June. The game’s weekly revenue varied, with a high of $19 in early April and multiple weeks with no revenue. Active users reached a peak of about 232.5K in late April but then steadily decreased to around 129.7K by the end of the quarter.
Miami Rope Hero Spider Games by Newry maintained a relatively stable download rate, starting at 50K and ending at 47.1K. Despite a significant drop in early June, downloads recovered towards the end of the quarter. Active users saw a notable increase in early April, peaking at approximately 147.6K, before stabilizing around 103K to 114K in June.
Miraculous Ladybug & Cat Noir from CrazyLabs LTD experienced a steady increase in weekly revenue, peaking at around $475 in late May. Downloads were highest in early May, reaching approximately 73K, and then gradually declined to about 32.2K by the end of June. Active users followed a similar trend, peaking at around 429.9K in mid-May and then tapering off to approximately 286.2K by the end of the quarter.
Car Stunts Racing from Zego Global Publishing saw a dramatic rise in downloads in mid-May, reaching approximately 123.2K, and another peak in late June at around 125.9K. Active users mirrored this trend, peaking at around 236.6K by the end of June.
Finally, Karate King Kung Fu Fight Game by Fighting Sports had consistent weekly downloads, averaging around 50K in April and then declining to approximately 29.2K by the end of June. Active users peaked at around 244.6K in late March and declined to approximately 153K by the end of the quarter. Weekly revenue was minimal, peaking at $8 in late March and showing negligible amounts thereafter.
For more detailed insights and data, visit Sensor Tower.